A downloadable game for Windows

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-----Description-----
Run on walls, slide, swing, and more to build up speed and zoom through a flying convoy of robot bandits.

This is the tutorial and some early versions of the first few procedurally generated levels.

-----Controls-----
L-Mouse   --->   shoot
Middle or R-Mouse   --->   grapple
L-Shift   --->   slide
V ---> melee

R ---> reload
M   --->   mute music
K ---> reset game
Alt+F4 ---> quit


-----Other Movement Features-----
* Double Jump
* Wall running
* Vaulting
* Ramp Sliding
* Grapple Swing -> slide while pulling your grapple
* Super Jump -> jump after sliding for a bit

* Get a free jump if you jump to cancel a grapple or wallrun

* Much more movement for you to discover

-----OST Playlist-----
https://tinyurl.com/2kjma8ke


-----Credits-----
Code - William Zollman (https://william-zollman.itch.io/)
Art and Animation - Blake Edwards (https://ratlz.artstation.com/)
Sound - Noah Henson (https://www.youtube.com/@liverthief6979)
Props - Joe Rohm (https://joer2000.artstation.com/)

Updated 22 days ago
StatusIn development
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(4 total ratings)
AuthorWilliam Zollman
GenreShooter, Action
Tags3D, Cyberpunk, Fast-Paced, First-Person, FPS, Parkour, Physics, Singleplayer

Download

Download
CyberRail(Demo).zip 615 MB

Install instructions

-Find the downloaded file where you downloaded it (often your downloads folder)
-Select the downloaded file "CyberRail (Demo)"
-Click "Extract All" in the toolbar above the file
-Choose a convenient place to extract to (like your desktop)
-Extract the files to that destination you chose
-Open the newly created folder "CyberRail (Demo)"
-Double-Click on the file named "CyberRail" or "CyberRail.exe"

Comments

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Cyber rail was a very fun game to play! The wall-climbing and movement mechanics were very well done, so with the models in general. My only problem in the game was that after eliminating every enemy on the level and reaching the end of the map, nothing happens and i have to wait until the timer runs out and the game develops further. My other critique is that the game felt a little easy, but besides those two things this was a great game!

Thanks for your feedback!  Looks like the latest version is missing important information explaining the new method of moving forward after you complete a level.  I have restored an older version of the game for now.

I tried out an early version for this a few months ago at a demo. it was super fun and I've been following it loosely ever since

Thanks for the kind words and for sticking around!  Moving forward, the demo on this page will not be updated, so if you want to try out our new content, feel free to join our Discord server.

We'll be hosting our first closed playtest with a ton of new content this month, and we'd love to see you there!

https://discord.com/invite/Yse3PjQNpd

Everything about this game is amazing. I like the ecstatic art being created, it gives a nice environment for players to be in. Movement and animation are very smooth with good interaction among each other. There were no real issues when I did the playthrough except for maybe melee. Melee feels a little weird to use considering how well gun shot feels. 

Sound design is my favorite part since I like this kind of music and it creates the vibe for the game. I honestly didn't expect myself to enjoy this one that much as it is only being created by a few people. This is way over my expectations and I enjoy it. Good Job!

Thanks!!  Glad you like the music, I know I certainly do :P

I really enjoyed this demo, even though it was repetitive I still enjoyed learning new ways to use the movement. I appreciate the weapon designs and their mechanics.

The mele attack feels kinds redundant as it deals very little damage. I didn't find myself using it often, and when I did, it wasn't to much success. Id replace it with a shotgun blast from like a sawed off so it has a little more range and deals more damage up close.

I really liked the grapple swing mechanic, although it was sometime hard to gauge when an object was in grapple range. What I've seen other games do it put a little number just under the crosshair showing the distance of the object the player is looking at, that way it'll be easier to tell when something is in grapple distance. 

The second weapon (the marshal if I remember correctly) is a fun mechanic although it requires a lot of reloading. Also keeping track of the two ammo pools was something that was distracting from the gameplay. I'd just combine the two ammo pools and have one reload for both weapon configurations. 

The tutorial was also pretty long. As a movement FPS player I grasped the mechanics fairly quickly so an option to speed up the tutorial would be nice.

Once thing that did seem missing was an incentive to kill enemies . It seemed like I could just zip my way to the end of the level and ignore all the enemies. This could be due to this just being the demo, but an incentive to kill is pretty important. 

While I do have my criticisms, it's mainly because I actually enjoyed this a lot. I cant wait to see what this game would look like when more content is added and when it's more polished. It's on my steam wishlist and I look forward to playing it. :)

Great ideas, we'll definitely mess with these things!  The next update we've been working on adds that incentive to kill enemies, along with other systems currently missing from our full our game loop.  So hopefully that part is addressed by the next time you get a chance to see the game.

Thanks for your feedback!!

First things first, the art of this game is absolutely amazing! The art style is really unique and fits the vibes of the gamer perfectly! It took me a second to get the hang of the controls but once I did, the game was super fun. The parkour was a nice challenge and the enemies where fun to take care of. Overall the game has an awesome design that keeps me entertained well throughout my play through!

Thanks, this is great to hear!

Wow! This game was awesome - I had a ton of fun playing it. I got through the tutorial and first two levels, and then got stuck on the third because my computer couldn't keep up.

First off, the music is a banger. And then the movement and platorming is addicting. To be honest, I would play this game just for the platforming alone, but then there's also shooting *chef's kiss*.  

In terms of feedback, I feel like the second gun's damage output doesn't keep up with the first in terms of the pace of the game. Additionally, I know you're probably already working on it, but a level select or main menu would go really nicely.

I'll definitely be watching for Cyber Rail on steam. Great job! 

Man, this is high praise!  We'll rebalance the weapons and take a look at optimizing the 3rd level for sure

Our Steam page is up at https://store.steampowered.com/app/2468230/Cyber_Rail/

This game was a ton of fun! The movement felt expressive and intuitive, and it was really fun. It felt super satisfying to build momentum, jump up high, and headshot enemies.  I also really enjoyed the soundtrack and art direction, they felt fitting to the gameplay without being distracting.

Thanks, that means a lot, man!  Glad it's feeling like a cohesive package

WOW this was so fun!! Tutorial was very straightforward, the parkour was just challenging enough, and the enemies are so fun to kill while I'm practically flying through the air. I'd totally love to buy this when it's released!

Great to hear!! :D


You can wishlist the game on Steam to get notified when we release!  https://store.steampowered.com/app/2468230/Cyber_Rail/

This game is absolutely incredible! And I don't say this lightly. Honestly, I came in with very low expectations but was pleasantly surprised by how well the game plays and how fun and engaging it is. The shooting mechanics feel really nice, and I love how you can gain speed running on walls. (Also once I learned how to B-hop is was over for the enemies).

Thanks  so much!!  Glad you figured out the B-hop :p

Super dope game the running on walls speed up mechanic is something that I could see making this really fun to do at a high pace. Also the swinging mechanic was very fun just flying through the air. The sound track was also very nice to listen to. This is definitely a game once fully done I'd love to play.

That's so awesome to hear, thanks man!